As of, Rim of Madness - Vampires has not been updated since version 1.1. Rim of Madness - Vampires is no longer supported by No Sympathy for Prisoners. No Sympathy for Prisoners should be loaded second. If you're using the Rim of Madness - Vampires mod: you should load Rim of Madness - Vampires first. Note that any mood debuffs from the Ideology DLC still apply. If you're using the Harvest Organs Post Mortem mod: you should load Harvest Organs Post Mortem first. Otherwise, No Sympathy for Prisoners can't change how your pawns think.Īs Psychology deeply changes RimWorld's processing of thoughts, No Sympathy for Prisoners cannot fully support this mod. If you're using the Psychology mod: you must turn off the "Enable empathy changes" option. This mod can be added to an existing save, but pre-existing bad feelings will not be removed. Please show your own sympathy for innocent guests. Unfortunately, this mod also removes sympathy for guests. They still won't want to eat human flesh or wear hats made of human skin, but they won't care about butchering your prisoners or skinning them alive.Īfter all, those jerks tried to murder you and take your stuff - so why should you treat them any better? They'll feel absolutely nothing about committing heinous atrocities, like organ harvesting and straight-up mass murder. This mod changes your pawns' feelings about bad stuff happening to prisoners. Your pawns might continue experiencing sympathy while playing with Biotech.Īre you tired of your pawns feeling bad every time a prisoner starves to death? Don't think it's fair that you have to justify every single prisoner execution, while raiders can just bust in whenever they want and try to murder all your dogs? Want to make kibble out of human flesh without everyone freaking out about it? If you just complain and don't include an error log, I'm not gonna do anything about it.Attention! This mod has a known issue with the Biotech DLC. The Mod Manager mod and Mod Sorter can help find obvious issues. First try to resubscribe this mod (and restart Steam), then try a different load order. In 90% of all cases, the problem is a conflicting mod, failed update or a corrupted installation on your side. This will speed up fixing the problem tremendously. If possible, provide a screenshot of the error, the link to your log and an explanation of what happened. If the issue persists, press CTRL-F12 (right after the problem occurs!) to upload your log and paste the link and a description of what went wrong HERE or in the discussions section. If this doesn't help, clear out your downloaded mods folder and restart Seam. You do this by unsubscribing and resubscribing whatever mod you think causes the issue. Reporting bugsShould you encounter any issues, first make sure the mod has updated correctly. Changing them can cause them to never eat) Food restrictions (not a mod, but guests use the default restrictions. Android Tiers Reforged (dressers and end tables stop working for regular beds) Camping Tent (stats are lost when converting to guest bed) Simple Food Selection (constant no food alert, lag) Explorite Core (guests won't be able to claim beds) ![]() Simple Sidearms (will not work correctly if the "don't drop equipment" option is on) Keep Bed Ownership (guest beds can't be destroyed) Ignorance Is Bliss (factions out of your tech range won't visit) ![]() Denser Beds (bunkbeds break when turned to guest beds) Area Inclusion Exclusion (pawns won't spawn) Outfitted mod (guests won't buy things) Always load Hospitality after storytellers) Custom storytellers that are not fully / correctly implemented (guest tab won't show. Xenn faction mod (their guest groups won't spawn) Colony Manager (you will need to start a new game, or your work priorities will be jumbled - you can use Fluffy's Work Tab to prevent/fix this) Giddy Up (works fine, but guests won't use mounts) Known incompatible mods- Any mod that gives guests animals (or slaves),
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